![]() ![]() ![]() It has no bearing on the plot at all, and it doesn’t really serve as a tutorial mission either, since the game has two tutorial missions set aside in the main menu. Let’s be blunt: the first mission is entirely pointless. Oh yeah, because when I think Splinter Cell, I think weapons assembly. How about the second mission in the JBA headquarters, in which one of your main objectives is to assemble mines via a mini game. That’s not the only issue with objectives. I’m aware that the LAX mission in PT tasked Sam with eliminating X amount of guards, but it did so while providing an appropriate environment. I’m not saying that that doesn’t make sense in and of itself, but to me, running around in virtually broad daylight being forced to eliminate guards in an environment that isn’t all that conducive to stealth. The meat of the entire second part of that mission, for example, is disabling a fixed amount of crew members in order to take the tanker. There’s some objectives that you’re tasked with in this game that, frankly, do not feel like Splinter Cell. Let’s stay on that Sea of Okhoskt mission for a bit. I’m at least half decent at these games- my struggles to get used to this one I feel may have more to do with the game itself than me. I got through Pandora Tomorrow without setting off any alarms or using any medkits, I got through Chaos Theory on Hard mode without using any medkits and finishing with a 99 percent overall ranking. At this point, I feel I should qualify something so I don’t just sound like I haven’t tried to master this play style. Or how about the prison mission, which has at least one or two instances in which Sam being sighted comes more down to luck than to skill. This is the same mission that forces you to engage in some kind of combat with enemy NPCs, and with no shadows, you’re forced to utilize immovable and often awkward cover points, akin to how you would play a third-person shooter. I could tell you one area where your threat level indicator will actually turn green. Take the Sea of Okhoskt mission, specifically when you’re on the deck of the super-tanker itself. This is especially frustrating for players that want to go as stealthy and ghost-like as possible. I’m not kidding you may get lucky here and there to get some real shadows, but they don’t feature too heavily. Then there’s the near complete lack of shadows and true darkness. ![]() ![]() I want some laughs back, for fuck’s sake. In effect, Fisher turns into a machine, but I as a player don’t. Yes, he lost his daughter, but we the player barely SAW his daughter in the original trilogy. Save a few admittedly funny wisecracks and one or two moral dilemmas, Fisher just feels like a machine here. You wanted them to save the day, you cared about them. But, there were still plenty of moments of levity to remind you that Sam Fisher and Company are humans, not machines. In the original titles, the player knew full well what was at stake. While on the subject of darkness, that’s another massive complaint I have. I understand that the team was going for a darker tone with this one, but I’m sorry, you cannot go from at least two previous entries with dynamic locales to a title that struggles to present a truly deep level until five missions in. Hell, even in the mission in Kinshasa in broad daylight still feels ugly and grey somehow. Levels here range from: grey arctic, grey prison, slightly less grey JBA HQ, to another fucking grey arctic. to whatever the hell we got in conviction. How do you go from breaking into the CIA HQ, from delicately traversing the dynamic streets of Jerusalem, from robbing a goddamn bank. With rare exceptions (the cruise ship mission and the level in Shanghai), environments are ugly, drab and lifeless. I’m just going to post my thoughts here and see what the general consensus is outside of myself.įor one. but damn it’s still a massive disappointment and barely feels like Splinter Cell to me. To be honest, I knew this one wouldn’t top Chaos Theory and likely wouldn’t top the original either. I can’t obtain a PS2 or Xbox, and I’m not about to revisit the Wii port, so the title of this post and the discussion in this post refers to the canon version (version 1) of DA. I have the HD collection of the first three ported to PS3, Double Agent (Version 1) for PS3, Conviction for X360, and Blacklist for PS3. Since June, I’ve been replaying through the Splinter Cell series, at least the mainline games. ![]()
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